Is your game lacking a fear of god? Do your players hunger for a stunning array of options? Got an hour to kill? This huge sequel is for you!
Wednesday, July 19, 2023
Wednesday, February 15, 2023
Tables and Tech Levels: More Gamma World Thoughts And Changes (Post: Apocalypse Part 2)
It's not game prep if you're not spending late nights staring at tables and making minor changes. Surely, you didn't think that I was done?
Wednesday, January 18, 2023
Post: Apocalypse - A Gamma World Analysis & Sandbox Prep Megapost
A few years ago I made a huge, ambitious, and successful sandbox campaign - a true once-in-a-lifetime endeavor! So why not do it again?
Saturday, July 2, 2022
Forebodings and Fancies: Dungeon Feelings for Dungeon Crawls
No, this isn't a post about introducing dating rules to your game. Let's talk about the most important feelings: the ones in your gut.
Wednesday, March 23, 2022
Small Gods and Stone Soup: Deities made for Dungeon Crawling
Players see god in one of two ways: Vague source of magic, or high-level XP piñata. I propose a third: gameplay feature. Profane, no?
Monday, February 21, 2022
The 18-Slot Inventory
| Tired of untidy inventories? Coins weighing you down? Annoyed at your players casually bringing ladders to the dungeon? This post might be just what you need. |
For the type of game I run, I think that the party's pockets deserve to actually be fun and interactive, and add to play rather than impede it. With that goal in mind, come see if you agree with my solution.
Friday, January 7, 2022
Replay's Value: A Case for Replaying Adventures
Take a calm, pleasant moment to think about your most cherished piece of media: The magical movie, bewitching book, scary song, terrifying theater performance or vaguely spooky video game that has touched your soul in a way that nothing else really has. I bet that, like all people enamored by non-transient forms of entertainment, you've enjoyed that piece of media more than once.
There's nothing unusual about wanting to revisit familiar favorites; it's fun to relive the adventure, to meet the characters again, to notice things you haven't before while looking forward to the parts you loved most. In a world already filled with more media than you could possibly enjoy in your humble human lifetime, and with a ceaseless discharge of ever more content barraging us from every possible outlet, it can be comforting - even therapeutic - to return to an old darling.
So, how come we don't feel the same way about TTRPG adventures?
Wednesday, December 29, 2021
RELEASE: The Delver's Expedition Handbook
In a stunning and uncharacteristic display of Project Finishing, I have released a book(let)!
It is a humble sub-40 page volume that discusses, at length, Expeditions; adventures for mid-level parties that entail long-term planning and preparation, hiring a large amount of experts and henchmen to bring along with you to an extremely remote location, and setting up a small base of operations in hostile lands as you try to dungeon crawl your way into great massive rewards.It's out now and it's free, so go check it out!
Thursday, December 2, 2021
Pink Mirrorcoat: A Sliding Scale of Shadowrun
The first Shadowrunner finds their target at the bar, sits down next to him, and buys him a drink, before informing him - through gritted teeth and with a voice that announces the culmination of a chilling vendetta - that Oracle sends her regards. The second Shadowrunner casually snaps their fingers to set the exit behind them ablaze, and after taking a second to adjust their wide neon-trimmed collar, dropkicks the big troll bouncer who was reaching for his gun. The third Shadowrunner has already scanned everyone else in the bar and begins eliminating them in descending order of threat level, cutting edge military cybernetics combined with top-of-the-line firearms dropping four goons before they even realize they're being fired at.
While the above is a frankly terrible joke, it does vaguely imply the three common "Flavors" of Shadowrun. They're usually used as an either-or descriptor; however, I believe they're better suited to a three-way sliding scale, and I would like to tell you all about how that could help you describe your own game's vibe to your chummers. Let's jack in, shall we?
Monday, November 1, 2021
Orbital Crypt Halloween Special: Tarot Spreads for Fun and Writing
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