Wednesday, October 13, 2021

Make War, Not Lore: Creating a War and Factions for your Adventures

It is only one who is thoroughly acquainted with the evils of war that can thoroughly understand the profitable way of blogging about it.  -Sun Tzu, almost

In a recent world-famous blogpost, we concluded that mass bloodshed and strife is a lighthearted, pleasant pastime for all involved. And while any power metal album artist or teacher-cum-author can invent a cool battle, it takes a bit more work to create the whole war. Luckily for you, I happen to be an authority on seeming like an authority. 

Sunday, October 3, 2021

PROTOCOL: Zones of Depth

ZoD is a wholly unoriginal lightweight system for running abstracted exploration of large, complex environments. The protocol can be given to players, for them to use as part of their gameplay; or it can be entirely GM-side, used to help the narrative along without involving players in the rules.