Monday, February 21, 2022

The 18-Slot Inventory

Tired of untidy inventories? Coins weighing you down? Annoyed at your players casually bringing ladders to the dungeon? This post might be just what you need.
The inventory lies at the heart of "old school" play, and especially games that like to focus on the minutae of dungeon crawling and problem solving. "What do you have?" and "what can you bring?" are some of the most basic building blocks of interesting decisions in that space.

For the type of game I run, I think that the party's pockets deserve to actually be fun and interactive, and add to play rather than impede it. With that goal in mind, come see if you agree with my solution.