No, this isn't a post about introducing dating rules to your game. Let's talk about the most important feelings: the ones in your gut.
Saturday, July 2, 2022
Wednesday, March 23, 2022
Players see god in one of two ways: Vague source of magic, or high-level XP piñata. I propose a third: gameplay feature. Profane, no?
transmission recieved 3/23/2022
Monday, February 21, 2022
The inventory lies at the heart of "old school" play, and especially games that like to focus on the minutae of dungeon crawling and problem solving. "What do you have?" and "what can you bring?" are some of the most basic building blocks of interesting decisions in that space.
|Tired of untidy inventories? Coins weighing you down? Annoyed at your players casually bringing ladders to the dungeon? This post might be just what you need.|
For the type of game I run, I think that the party's pockets deserve to actually be fun and interactive, and add to play rather than impede it. With that goal in mind, come see if you agree with my solution.
transmission recieved 2/21/2022
Friday, January 7, 2022
There's nothing unusual about wanting to revisit familiar favorites; it's fun to relive the adventure, to meet the characters again, to notice things you haven't before while looking forward to the parts you loved most. In a world already filled with more media than you could possibly enjoy in your humble human lifetime, and with a ceaseless discharge of ever more content barraging us from every possible outlet, it can be comforting - even therapeutic - to return to an old darling.
So, how come we don't feel the same way about TTRPG adventures?
transmission recieved 1/07/2022
Wednesday, December 29, 2021
In a stunning and uncharacteristic display of Project Finishing, I have released a book(let)!
It's out now and it's free, so go check it out!
transmission recieved 12/29/2021