Wednesday, February 15, 2023

Tables and Tech Levels: More Gamma World Thoughts And Changes (Post: Apocalypse Part 2)


It's not game prep if you're not spending late nights staring at tables and making minor changes. Surely, you didn't think that I was done?

Wednesday, January 18, 2023

Post: Apocalypse - A Gamma World Analysis & Sandbox Prep Megapost


A few years ago I made a huge, ambitious, and successful sandbox campaign - a true once-in-a-lifetime endeavor! So why not do it again?

Saturday, July 2, 2022

Forebodings and Fancies: Dungeon Feelings for Dungeon Crawls

No, this isn't a post about introducing dating rules to your game. Let's talk about the most important feelings: the ones in your gut. 

Wednesday, March 23, 2022

Small Gods and Stone Soup: Deities made for Dungeon Crawling

Players see god in one of two ways: Vague source of magic, or high-level XP piñata. I propose a third: gameplay feature. Profane, no?  

Monday, February 21, 2022

The 18-Slot Inventory

Tired of untidy inventories? Coins weighing you down? Annoyed at your players casually bringing ladders to the dungeon? This post might be just what you need.
The inventory lies at the heart of "old school" play, and especially games that like to focus on the minutae of dungeon crawling and problem solving. "What do you have?" and "what can you bring?" are some of the most basic building blocks of interesting decisions in that space.

For the type of game I run, I think that the party's pockets deserve to actually be fun and interactive, and add to play rather than impede it. With that goal in mind, come see if you agree with my solution.