It's not game prep if you're not spending late nights staring at tables and making minor changes. Surely, you didn't think that I was done?
It's not game prep if you're not spending late nights staring at tables and making minor changes. Surely, you didn't think that I was done?
A few years ago I made a huge, ambitious, and successful sandbox campaign - a true once-in-a-lifetime endeavor! So why not do it again?
No, this isn't a post about introducing dating rules to your game. Let's talk about the most important feelings: the ones in your gut.
Players see god in one of two ways: Vague source of magic, or high-level XP piñata. I propose a third: gameplay feature. Profane, no?
| Tired of untidy inventories? Coins weighing you down? Annoyed at your players casually bringing ladders to the dungeon? This post might be just what you need. |
In a stunning and uncharacteristic display of Project Finishing, I have released a book(let)!
It is a humble sub-40 page volume that discusses, at length, Expeditions; adventures for mid-level parties that entail long-term planning and preparation, hiring a large amount of experts and henchmen to bring along with you to an extremely remote location, and setting up a small base of operations in hostile lands as you try to dungeon crawl your way into great massive rewards.It is only one who is thoroughly acquainted with the evils of war that can thoroughly understand the profitable way of blogging about it. -Sun Tzu, almost