Saturday, September 13, 2025
Wednesday, May 21, 2025
Weapons Kill People
Turning the corner, you run into a hated enemy. He lets out a chuckle before shooting you point-blank. Now: why is your character still alive?
Wednesday, May 14, 2025
Leading to Gold: Alchemists of The Empire (TDO)
An Alchemist's Oath: no love, hate, or other emotion will impede perfecting your Work. Importantly, greed is not recognized as an emotion.
Saturday, July 27, 2024
The Darkest Options: Light, Darkness, Long Missions and Resting
Here are a handful of optional materials for Dark Magisters of The Darkest Outcome. These are my own personal rulings, cleaned up a little after being cut from the final books, and meant only a suggestion for how you might implement these ideas in your own game. Enjoy.
Thursday, April 18, 2024
Saturday, August 19, 2023
The Palette RPG - Books of Rules, not Rulebooks
A distinction with petty origins, for people who have trouble explaining how they run their games. Rulings and rules, together at last.
Wednesday, July 19, 2023
Small Gods 2: A Complete Pantheon, plus extra DCSS material
Is your game lacking a fear of god? Do your players hunger for a stunning array of options? Got an hour to kill? This huge sequel is for you!
Wednesday, February 15, 2023
Tables and Tech Levels: More Gamma World Thoughts And Changes (Post: Apocalypse Part 2)
It's not game prep if you're not spending late nights staring at tables and making minor changes. Surely, you didn't think that I was done?
Wednesday, January 18, 2023
Post: Apocalypse - A Gamma World Analysis & Sandbox Prep Megapost
A few years ago I made a huge, ambitious, and successful sandbox campaign - a true once-in-a-lifetime endeavor! So why not do it again?
Saturday, July 2, 2022
Forebodings and Fancies: Dungeon Feelings for Dungeon Crawls
No, this isn't a post about introducing dating rules to your game. Let's talk about the most important feelings: the ones in your gut.